Until the spell ends, wind whirls around you, and you gain the following benefits:
- Ranged weapon attacks made against you have Disadvantage on the attack roll.
- You gain Resistance to Wind damage.
- You gain a flying speed of 20m. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
- You can use your bonus action to create a 6m cube of swirling wind centered on a point you can see within 20m of you. Each creature in that area must make a
Strength saving throw, taking 2d6 Wind damage. If a Large or smaller creature fails the save, that creature is also pushed up to 4m away from the center of the cube.
During this spell's duration, you can toggle this effect on and off as an action. You can only have the effect of one Investiture spell at a time. Casting another one ends the effect of the current one.